ZZZ 3.2|Roxy Best Build Guide: Kit, Materials, W-Engines & Team
The second new character arriving in Version 3.2 is Roxy, and her combat style is quite different from Claret's. Like Claret, Roxy's main stat is DEF, but her gameplay focuses more on battlefield control and sustained pressure. Managing Energy, positioning Wind Eyes, and controlling tornadoes are all key parts of her kit, making movement an important part of how she fights.
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This Roxy Build Guide covers her core mechanics, recommended gear, and team compositions, helping you get familiar with her playstyle before Version 3.2 arrives.
Roxy Overview

Rarity: S-Rank | Attribute: Wind | Specialty: Stun
Roxy is an on-field main DPS who continuously converts Energy into Wind Energy to generate Wind Eyes. She can then use her charged hammer attacks to detonate these Wind Eyes, creating tornadoes that track enemies and keep pressure on them.
Her EX Special Attack, Riding the Wind, takes her battlefield control even further by allowing players to manually guide a tornado across the field. With the ability to direct its movement, Roxy can control where the attack goes and hit enemies from different positions.
Roxy Skill Kit
BASIC ATTACK
· Basic Attack: Gale Hammer Combo
Press to activate:
Launches up to 3 strikes forward, dealing Wind DMG.
During the 3rd attack, press to activate [Basic Attack: Meteor Hammer].
During the 3rd attack, hold to directly activate [EX Special Attack: Riding the Wind].
· Basic Attack: Meteor Hammer
Automatically activates after the 3rd hit of [Basic Attack], or when [EX Special Attack: Rising Wind] or [EX Special Attack: Riding the Wind] ends without any [Wind Energy]:
Delivers a powerful downward strike, dealing Wind DMG.
· Basic Attack: Cyclone Hammer
While on the field, hold to charge before activating:
Throws a hammer that deals Wind DMG to enemies on the field.
[Wind Eyes] hit by this skill are detonated, generating a small tornado that continuously tracks enemies and deals Wind DMG.
After using this skill, all other [Wind Eyes] are detonated.
During the charging phase, Anti-Interrupt level is increased, and [Wind Eyes] on the field are continuously gathered.
Roxy is invulnerable during the attack.
· Entry Skill
Triggered when switching to Roxy:
Launches a strike at enemies ahead, dealing Wind DMG. Can be triggered once every 5s.

DODGE
· Dodge: Tailwind
Press to activate:
Performs a quick sideways dodge.
· Dash Attack: Wind Chaser
Press during a dodge to activate:
Strikes forward, dealing Wind DMG.
· Dodge Counter: Headwind
Press during a Perfect Dodge to activate:
Strikes enemies in front, dealing Wind DMG.
Roxy is invulnerable while using this skill.
ASSIST
· Quick Assist: Gale Cover
When the on-field character is launched, press to activate:
Strikes forward, dealing Wind DMG.
Roxy is invulnerable while using this skill.
· Defensive Assist: Wind Wall
When the on-field character is about to be attacked, press to activate:
Strikes enemies in front, dealing Wind DMG.
Roxy is invulnerable while using this skill.
· Assist Follow-Up: Windbreak
After launching a [Defensive Assist], press to activate:
Launches a strike forward, dealing Wind DMG.
SPECIAL ATTACK
· Special Attack: Wind Gather
Press to activate:
Strikes forward, dealing Wind DMG.
· EX Special Attack: Rising Wind
With enough Energy, press to activate:
Slides forward, dealing Wind DMG.
When [Wind Energy] is available, automatically follows up with [EX Special Attack: Wind Cannon].
When [Wind Energy] is unavailable, automatically follows up with [Basic Attack: Meteor Hammer].
Roxy is invulnerable during the attack.
· EX Special Attack: Riding the Wind
With enough Energy, hold to activate:
Roxy generates a tornado. Continue holding and drag the joystick to control the tornado's movement direction. Energy is continuously consumed while controlling the tornado, dealing Wind DMG to enemies in its path.
The attack ends when Energy is depleted or when the button is released without dragging the joystick.
If [Wind Energy] remains after the attack ends, it automatically chains into [EX Special Attack: Wind Cannon].
If no [Wind Energy] remains, it automatically chains into [Basic Attack: Meteor Hammer].
Roxy is invulnerable during the attack.
· EX Special Attack: Wind Cannon
Automatically activates when [EX Special Attack: Rising Wind] or [EX Special Attack: Riding the Wind] ends while [Wind Energy] is available:
Consumes all [Wind Energy] to fire a Wind Cannon forward, dealing Wind DMG.
Consumes 1 [Eye of the Storm] to deal an additional instance of Wind DMG after the attack, then generates 1 [Eye of the Storm] at the current location.
Roxy is invulnerable during the attack.
· Eye of the Wind
Generated by [EX Special Attack: Wind Cannon] after consuming [Wind Energy] and lasts for 30s.
When hit by [Basic Attack: Cyclone Hammer], it is destroyed and generates a small tornado that continuously tracks enemies and deals Wind DMG.
[Wind Eye] can be pulled by [Basic Attack: Cyclone Hammer] and during its charging phase.
When destroyed by any means, [Wind Eye] deals Wind DMG to nearby enemies.

CHAIN ATTACK
· Chain Attack: Storm Incoming
When a Chain Attack is triggered, select Roxy to activate:
Unleashes a powerful strike at enemies ahead, dealing massive Wind DMG.
Roxy is invulnerable while using this skill.
· Ultimate: Storm Rampage
When Decibel Rating is at Maximum, press to activate:
Unleashes a powerful strike across a large area in front, dealing massive Wind DMG.
Roxy is invulnerable while using this skill.
CORE SKILL
· Core Passive
For every 30 Energy consumed, Roxy gains 1 [Wind Energy], up to a maximum of 3.
When Roxy's initial DEF exceeds 1,500, each point of DEF above 1,500 increases ATK by 1.4 and Impact by 0.2, up to a maximum increase of 1,000 ATK and 60 Impact.
When CRIT Rate is at or above 65% during combat, Anomaly Buildup Rate increases by 60%. CRIT DMG of other non-[Armorer] characters in the squad increases by 32%, while CRIT Rate of [Armorer] characters increases by 16%. These effects last until 30s after combat ends.
· Additional Ability: PlaceHolder
When another character in the squad is an [Attack] or [Armorer] character:
Roxy's CRIT DMG increases by 10%. This effect scales with character Lv., increasing by 2% per level, up to a maximum increase of 130%.
When any ally hits an enemy, the enemy's Daze Vulnerability increases by 30%. When the enemy becomes Stunned, its Stun duration is extended by 2s.
When an enemy is affected by [Windswept] or [Contamination], Wind attribute direct DMG and direct attack DMG that triggers [Contamination] dealt to the enemy increase by an additional 10%.
Roxy Materials

Roxy Mindscape Cinema
| M1 | [EX Special Attack: Rest in Peace] On hit, reduces the enemy's All-Attribute RES by 15% for 50s; increases own CRIT DMG by 40%. |
| M2 | [EX Special Attack: Watch for Wind Chill] Daze inflicted increases by 5%; each [Wind Eye] detonated grants 1 stack of [Flow Momentum], up to a maximum of 3 stacks; when switching out during [Spin] state while [EX Special Attack: Watch for Wind Chill] is active, Roxy consumes all [Flow Momentum] stacks, with each stack consumed maintaining [Spin] state for 0.2s without consuming Energy, up to a maximum of 0.6s; when [EX Special Attack: Watch for Wind Chill] hits an enemy, increases the enemy's Stun DMG Multiplier by 25%, lasting until the target recovers from the Stunned state. |
| M3 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| M4 | When launching [Defensive Assist], Roxy recovers 1 Energy, up to 1 time per skill; when [Dodge Counter: Giving Back] hits an enemy, recovers 2 Energy, up to 1 time per skill; [Ultimate: Requiem of the Buried Night] DMG increases by 20%, and Daze increases by 10%. |
| M5 | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| M6 | DMG dealt ignores 20% of the target's Wind DMG RES; When [Special Attack: Don't Bother Seeing Me Out] detonates [Wind Eye] to generate a giant wind vortex, the main target is afflicted with the [Reverberation] effect, generating a giant wind vortex at the target's position once every 3s, for a total of 2 additional giant wind vortices. Upon repeated triggers, the number of additional generations stacks.; The DMG Multiplier of giant wind vortices becomes 250% of the original, and Daze inflicted is increased by 30%. |
Roxy W-Engine
Signature Weapon

Roxy W-Engine
Base ATK: 713 | Energy Regen: 60%
Effect (R5):
Increases the equipper's CRIT Rate by 32%. DMG dealt ignores 24% of the target's Wind Attribute RES. When the equipper launches an [EX Special Attack] that deals Wind DMG, Daze inflicted increases by 25.6%, and DMG dealt by all other characters in the squad increases by 32% for 50s. Repeated triggers reset the duration. The DMG increase effect is unique across the entire squad.
Roxy's signature W-Engine is designed specifically around her kit. It provides Energy Regen to help her use EX Special Attacks more frequently, while the CRIT Rate makes it easier to reach the 65% CRIT Rate requirement for her team buffs. The Wind RES reduction and increased Daze help her apply more pressure and Stun enemies faster, while the team-wide DMG buff adds even more value for the rest of the squad.
Other Options
As a Stun Agent, Roxy has several W-Engines that can work well with her. If you don't have her signature W-Engine, other Stun options can still support her playstyle.

Roxy Drive Discs
Roxy needs a high CRIT Rate to activate her Core Passive buffs, making the 4-piece King of the Summit set a strong choice for her. For the 2-piece set, choose an option that helps fill whatever stats you're missing.

KING OF THE SUMMIT
4-PIECE SET
When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%. When the equipper's CRIT Rate is at least 50%, further increases CRIT DMG by 15% for 15s. Repeated triggers reset the duration. Passive effects with the same name do not stack.
· Main Stat Recommendations:
Slot 4: CRIT Rate
Slot 5: PEN / Wind DMG Bonus
Slot 6: Energy Regen / Impact
· 2-Piece Set Options:

Roxy Team

Conclusion
That's all we have for Roxy for now. Since she is still in the testing phase, some parts of her kit may be adjusted before release. Once her skills are finalized and the remaining TBA information becomes available, we'll update this guide with the latest details.
Be sure to bookmark this page and check back for the complete Roxy Build Guide!

